Users, with their own settings, and a list of where each is signed in
The login is a user name and a password. The old single password becomes the account named after the OS user on first boot, along with its sessions and the machine-wide look. Settings gains Users (add, remove, reset a password — your own password confirms) and Sessions (device, IP, last seen; revoke one or sign out everywhere else). Theme, accents and the dashboard layout follow the account; the refresh rate, graph history and alerts stay the machine's. Pairing a machine takes a user on it. Log lines name the actor. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5.1
parent
db214ebc2b
commit
2b54a06821
+145
-25
@@ -9,12 +9,15 @@ import (
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"encoding/hex"
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"errors"
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"fmt"
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"regexp"
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"sort"
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"strings"
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"sync"
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"time"
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"golang.org/x/crypto/argon2"
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"hamlab/internal/config"
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"hamlab/internal/store"
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)
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@@ -78,17 +81,52 @@ func HashToken(token string) string {
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}
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// TokenMatches compares a presented token against stored hashes in constant time.
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func TokenMatches(token string, hashes []string) bool {
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func TokenMatches(token string, hashes []string) bool { return TokenIndex(token, hashes) >= 0 }
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// TokenIndex is which of hashes the presented token matches, -1 for none; every hash is
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// compared whatever the answer.
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func TokenIndex(token string, hashes []string) int {
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h := []byte(HashToken(token))
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ok := false
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for _, want := range hashes {
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idx := -1
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for i, want := range hashes {
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if subtle.ConstantTimeCompare(h, []byte(want)) == 1 {
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ok = true
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idx = i
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}
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}
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return ok
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return idx
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}
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// ---- users ----
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// UserNameRe is what an account may be called: like a Unix login, lower-case.
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var UserNameRe = regexp.MustCompile(`^[a-z0-9][a-z0-9._-]{0,31}$`)
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const MinPasswordLen = 12
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// dummyHash is verified against when the named user does not exist, so a login attempt
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// takes the same time either way and the form cannot be used to list accounts.
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var dummyHash = func() string {
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h, err := HashPassword("not-a-real-password")
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if err != nil {
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return ""
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}
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return h
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}()
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// CheckUser verifies a password for one of users. A missing user fails in the same time
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// as a wrong password.
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func CheckUser(users []config.User, name, pw string) bool {
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for _, u := range users {
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if u.Name == name {
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return VerifyPassword(u.Hash, pw)
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}
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}
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VerifyPassword(dummyHash, pw)
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return false
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}
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// ---- sessions ----
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// Sessions is a token store backed by the state file. Expiry is sliding.
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type Sessions struct {
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st *store.Store
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@@ -102,54 +140,136 @@ func NewSessions(st *store.Store) *Sessions {
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func pruneExpired(state *store.State) {
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now := time.Now()
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for tok, exp := range state.Sessions {
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if exp.Before(now) {
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for tok, ses := range state.Sessions {
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if ses.Expires.Before(now) {
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delete(state.Sessions, tok)
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}
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}
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}
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func (s *Sessions) Create() (string, error) {
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b := make([]byte, 32)
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func randomHex(n int) (string, error) {
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b := make([]byte, n)
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if _, err := rand.Read(b); err != nil {
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return "", err
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}
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tok := hex.EncodeToString(b)
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err := s.st.Update(func(state *store.State) {
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return hex.EncodeToString(b), nil
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}
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// Create signs user in from ip with agent, returning the cookie token.
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func (s *Sessions) Create(user, ip, agent string) (string, error) {
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tok, err := randomHex(32)
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if err != nil {
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return "", err
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}
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id, err := randomHex(6)
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if err != nil {
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return "", err
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}
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if len(agent) > 200 {
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agent = agent[:200]
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}
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now := time.Now()
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err = s.st.Update(func(state *store.State) {
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pruneExpired(state)
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state.Sessions[tok] = time.Now().Add(SessionTTL)
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state.Sessions[tok] = store.Session{ID: id, User: user, Expires: now.Add(SessionTTL), Created: now, LastSeen: now, IP: ip, Agent: agent}
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})
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return tok, err
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}
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// Valid reports whether tok is live, sliding its expiry (persisted at most hourly).
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func (s *Sessions) Valid(tok string) bool {
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// Lookup reports whether tok is live and whose it is, sliding its expiry and noting the
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// visit (persisted at most hourly, so a busy console is not writing the file all day).
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func (s *Sessions) Lookup(tok, ip string) (store.Session, bool) {
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if tok == "" {
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return false
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return store.Session{}, false
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}
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ok := false
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extend := false
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var ses store.Session
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ok, touch := false, false
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s.st.View(func(state *store.State) {
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exp, found := state.Sessions[tok]
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if found && exp.After(time.Now()) {
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ok = true
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extend = time.Until(exp) < SessionTTL-time.Hour
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found, have := state.Sessions[tok]
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if have && found.Expires.After(time.Now()) {
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ses, ok = found, true
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touch = time.Until(found.Expires) < SessionTTL-time.Hour || time.Since(found.LastSeen) > time.Hour
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}
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})
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if ok && extend {
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if ok && touch {
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_ = s.st.Update(func(state *store.State) {
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if _, found := state.Sessions[tok]; found {
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state.Sessions[tok] = time.Now().Add(SessionTTL)
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if x, found := state.Sessions[tok]; found {
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x.Expires = time.Now().Add(SessionTTL)
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x.LastSeen = time.Now()
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if ip != "" {
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x.IP = ip
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}
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state.Sessions[tok] = x
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}
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})
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}
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return ok
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return ses, ok
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}
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func (s *Sessions) Delete(tok string) {
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_ = s.st.Update(func(state *store.State) { delete(state.Sessions, tok) })
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}
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// List is every live session of user, newest first.
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func (s *Sessions) List(user string) []store.Session {
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var out []store.Session
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s.st.View(func(state *store.State) {
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now := time.Now()
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for _, ses := range state.Sessions {
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if ses.User == user && ses.Expires.After(now) {
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out = append(out, ses)
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}
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}
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})
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sort.Slice(out, func(i, j int) bool { return out[i].LastSeen.After(out[j].LastSeen) })
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return out
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}
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// Count is how many live sessions each user has.
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func (s *Sessions) Count() map[string]int {
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n := map[string]int{}
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s.st.View(func(state *store.State) {
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now := time.Now()
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for _, ses := range state.Sessions {
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if ses.Expires.After(now) {
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n[ses.User]++
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}
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}
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})
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return n
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}
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// Revoke ends the session of user with this ID. Reports whether there was one.
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func (s *Sessions) Revoke(user, id string) bool {
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found := false
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_ = s.st.Update(func(state *store.State) {
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for tok, ses := range state.Sessions {
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if ses.User == user && ses.ID == id {
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delete(state.Sessions, tok)
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found = true
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}
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}
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})
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return found
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}
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// RevokeOthers ends every session of user except the one holding keep. Returns how many.
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func (s *Sessions) RevokeOthers(user, keep string) int {
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n := 0
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_ = s.st.Update(func(state *store.State) {
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for tok, ses := range state.Sessions {
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if ses.User == user && tok != keep {
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delete(state.Sessions, tok)
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n++
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}
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}
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})
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return n
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}
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// RevokeUser ends every session of user (the account is going away).
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func (s *Sessions) RevokeUser(user string) { s.RevokeOthers(user, "") }
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// Limiter is a single global backoff: after 5 failures, each further failure
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// doubles a lockout starting at 30s, capped at 10 minutes. Single-user box.
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// Limiter locks out a client after repeated failed logins, per client address, with a
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